<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2011 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2010      Lam Pham
<span class='line'>  4</span> 
<span class='line'>  5</span>  http://www.cocos2d-x.org
<span class='line'>  6</span> 
<span class='line'>  7</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  8</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'>  9</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 10</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 11</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 12</span>  furnished to do so, subject to the following conditions:
<span class='line'> 13</span> 
<span class='line'> 14</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 15</span>  all copies or substantial portions of the Software.
<span class='line'> 16</span> 
<span class='line'> 17</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 18</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 19</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 20</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 21</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 22</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 23</span>  THE SOFTWARE.
<span class='line'> 24</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 25</span> 
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * Radial Counter-Clockwise
<span class='line'> 29</span>  * @type Number
<span class='line'> 30</span>  * @constant
<span class='line'> 31</span>  */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="COMM">/**
<span class='line'> 34</span>  * Bar
<span class='line'> 35</span>  * @type Number
<span class='line'> 36</span>  * @constant
<span class='line'> 37</span>  */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 39</span> 
<span class='line'> 40</span> </span><span class="COMM">/**
<span class='line'> 41</span>  * @constant
<span class='line'> 42</span>  * @type Number
<span class='line'> 43</span>  */</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> 
<span class='line'> 46</span> </span><span class="COMM">/**
<span class='line'> 47</span>  * @constant
<span class='line'> 48</span>  * @type Number
<span class='line'> 49</span>  */</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0x4b</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> 
<span class='line'> 52</span> 
<span class='line'> 53</span> </span><span class="COMM">/**
<span class='line'> 54</span>  * cc.Progresstimer is a subclass of cc.Node.&lt;br/>
<span class='line'> 55</span>  * It renders the inner sprite according to the percentage.&lt;br/>
<span class='line'> 56</span>  * The progress can be Radial, Horizontal or vertical.
<span class='line'> 57</span>  * @class
<span class='line'> 58</span>  * @extends cc.Node
<span class='line'> 59</span>  */</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="NAME">cc.ProgressTimer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.ProgressTimer# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="NAME">RGBAProtocol</span><span class="PUNC">:</span><span class="KEYW">true</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="NAME">_type</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="NAME">_percentage</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">    </span><span class="NAME">_sprite</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="NAME">_vertexDataCount</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">    </span><span class="NAME">_vertexData</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="WHIT">    </span><span class="NAME">_midPoint</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">    </span><span class="NAME">_barChangeRate</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">    </span><span class="NAME">_reverseDirection</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 71</span> 
<span class='line'> 72</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">        </span><span class="NAME">this._type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">        </span><span class="NAME">this._midPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="NAME">this._barChangeRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">        </span><span class="NAME">this._reverseDirection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 79</span> 
<span class='line'> 80</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 81</span>      *    Midpoint is used to modify the progress start position.
<span class='line'> 82</span>      *    If you're using radials type then the midpoint changes the center point
<span class='line'> 83</span>      *    If you're using bar type the the midpoint changes the bar growth
<span class='line'> 84</span>      *        it expands from the center but clamps to the sprites edge so:
<span class='line'> 85</span>      *        you want a left to right then set the midpoint all the way to cc.p(0,y)
<span class='line'> 86</span>      *        you want a right to left then set the midpoint all the way to cc.p(1,y)
<span class='line'> 87</span>      *        you want a bottom to top then set the midpoint all the way to cc.p(x,0)
<span class='line'> 88</span>      *        you want a top to bottom then set the midpoint all the way to cc.p(x,1)
<span class='line'> 89</span>      *  @return {cc.Point}
<span class='line'> 90</span>      */</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="NAME">getMidpoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._midPoint</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 96</span>      * Midpoint setter
<span class='line'> 97</span>      * @param {cc.Point} mpoint
<span class='line'> 98</span>      */</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="NAME">setMidpoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">mpoint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="NAME">this._midPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pClamp</span><span class="PUNC">(</span><span class="NAME">mpoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>102</span> 
<span class='line'>103</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>104</span>      *    This allows the bar type to move the component at a specific rate
<span class='line'>105</span>      *    Set the component to 0 to make sure it stays at 100%.
<span class='line'>106</span>      *    For example you want a left to right bar but not have the height stay 100%
<span class='line'>107</span>      *    Set the rate to be cc.p(0,1); and set the midpoint to = cc.p(0,.5f);
<span class='line'>108</span>      *  @return {cc.Point}
<span class='line'>109</span>      */</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">    </span><span class="NAME">getBarChangeRate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>113</span> 
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>115</span>      * @param {cc.Point} barChangeRate
<span class='line'>116</span>      */</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">    </span><span class="NAME">setBarChangeRate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">barChangeRate</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> 
<span class='line'>119</span> </span><span class="WHIT">        </span><span class="NAME">this._barChangeRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pClamp</span><span class="PUNC">(</span><span class="NAME">barChangeRate</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>123</span>      *  Change the percentage to change progress
<span class='line'>124</span>      * @return {cc.PROGRESS_TIMER_TYPE_RADIAL|cc.PROGRESS_TIMER_TYPE_BAR}
<span class='line'>125</span>      */</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="NAME">getType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._type</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>129</span> 
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>131</span>      * Percentages are from 0 to 100
<span class='line'>132</span>      * @return {Number}
<span class='line'>133</span>      */</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="NAME">getPercentage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>137</span> 
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>139</span>      * The image to show the progress percentage, retain
<span class='line'>140</span>      * @return {cc.Sprite}
<span class='line'>141</span>      */</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="NAME">getSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> 
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>147</span>      * Initializes a progress timer with the sprite as the shape the timer goes through
<span class='line'>148</span>      * @param {cc.Sprite} sprite
<span class='line'>149</span>      * @return {Boolean}
<span class='line'>150</span>      */</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="NAME">initWithSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">        </span><span class="NAME">this.setPercentage</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">        </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> 
<span class='line'>157</span> </span><span class="WHIT">        </span><span class="NAME">this._type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">        </span><span class="NAME">this._reverseDirection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="NAME">this.setMidpoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">        </span><span class="NAME">this.setBarChangeRate</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">        </span><span class="NAME">this.setSprite</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> 
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="COMM">//shader program</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">        </span><span class="COMM">//this.setShaderProgram(cc.ShaderCache.getInstance().programForKey(kCCShader_PositionTextureColor));</span><span class="WHIT">
<span class='line'>165</span> 
<span class='line'>166</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>168</span> 
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>170</span>      * from 0-100
<span class='line'>171</span>      * @param {Number} percentage
<span class='line'>172</span>      */</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">    </span><span class="NAME">setPercentage</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">percentage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">percentage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">            </span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">percentage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">100</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">            </span><span class="NAME">this._updateProgress</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>179</span> 
<span class='line'>180</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>181</span>      * @param {cc.Sprite} sprite
<span class='line'>182</span>      */</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">    </span><span class="NAME">setSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">            </span><span class="NAME">this._sprite</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">            </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">this._sprite.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> 
<span class='line'>188</span> </span><span class="WHIT">            </span><span class="COMM">//	Everytime we set a new sprite, we free the current vertex data</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>195</span> 
<span class='line'>196</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>197</span>      * set Progress type of cc.ProgressTimer
<span class='line'>198</span>      * @param {cc.PROGRESS_TIMER_TYPE_RADIAL|cc.PROGRESS_TIMER_TYPE_BAR} type
<span class='line'>199</span>      */</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">    </span><span class="NAME">setType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">type</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">            </span><span class="COMM">//	release all previous information</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>207</span> 
<span class='line'>208</span> </span><span class="WHIT">            </span><span class="NAME">this._type</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">type</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>211</span> 
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>213</span>      * set color of sprite
<span class='line'>214</span>      * @param {cc.Color3B} color
<span class='line'>215</span>      */</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">    </span><span class="NAME">setColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">color</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="NAME">this._sprite.setColor</span><span class="PUNC">(</span><span class="NAME">color</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="NAME">this._updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>222</span>      * return color of sprite
<span class='line'>223</span>      * @return {cc.Color3B}
<span class='line'>224</span>      */</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">    </span><span class="NAME">getColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sprite.getColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>230</span>      * return Opacity of sprite
<span class='line'>231</span>      * @return {Number}
<span class='line'>232</span>      */</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">    </span><span class="NAME">getOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sprite.getOpacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>236</span> 
<span class='line'>237</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>238</span>      * Opacity
<span class='line'>239</span>      * @param {Number} opacity
<span class='line'>240</span>      */</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">    </span><span class="NAME">setOpacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">opacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">        </span><span class="NAME">this._sprite.setOpacity</span><span class="PUNC">(</span><span class="NAME">opacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">        </span><span class="NAME">this._updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>245</span> 
<span class='line'>246</span> </span><span class="WHIT">    </span><span class="NAME">setOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>248</span> 
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="NAME">isOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>252</span> 
<span class='line'>253</span> </span><span class="WHIT">    </span><span class="NAME">isReverseDirection</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._reverseDirection</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>256</span> 
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>258</span>      * Reverse Progress setter
<span class='line'>259</span>      * @param {Boolean} reverse
<span class='line'>260</span>      */</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">    </span><span class="NAME">setReverseDirection</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">reverse</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reverseDirection</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">reverse</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">            </span><span class="NAME">this._reverseDirection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">reverse</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">            </span><span class="COMM">//release all previous information</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>269</span> 
<span class='line'>270</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>271</span>      * stuff gets drawn here
<span class='line'>272</span>      * @param {CanvasContext} ctx
<span class='line'>273</span>      */</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> 
<span class='line'>278</span> </span><span class="WHIT">            </span><span class="NAME">context.globalAlpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite._opacity</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">255</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">centerPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mpX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mpY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._flipX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">                </span><span class="NAME">centerPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._sprite._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">                </span><span class="NAME">mpX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">centerPoint.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._sprite._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NAME">mpX</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">                </span><span class="NAME">context.scale</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>286</span> 
<span class='line'>287</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._flipY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">                </span><span class="NAME">centerPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._sprite._contentSize.width</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._contentSize.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">                </span><span class="NAME">mpY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">centerPoint.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._sprite._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">                </span><span class="NAME">context.translate</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">mpY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">                </span><span class="NAME">context.scale</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> 
<span class='line'>294</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._type</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">                </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._sprite._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._sprite._offsetPosition.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._drawPosition.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._sprite._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._sprite._offsetPosition.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._drawPosition.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._originSize.width</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._originSize.height</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>301</span> </span><span class="WHIT">                        </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">                            </span><span class="NAME">this._sprite._rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._origin.y</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">                            </span><span class="NAME">this._originSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._originSize.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">                            </span><span class="NAME">pos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._drawSize.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">                            </span><span class="NAME">this._originSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._originSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT">  </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._originSize.width</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._originSize.height</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">                        </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">                            </span><span class="NAME">this._origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._origin.y</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">                            </span><span class="NAME">this._originSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._originSize.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">                            </span><span class="NAME">pos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._drawSize.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">                            </span><span class="NAME">this._originSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._originSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">                </span><span class="NAME">context.beginPath</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">                </span><span class="NAME">context.arc</span><span class="PUNC">(</span><span class="NAME">this._origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._radius</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Math.PI</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">180</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._startAngle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Math.PI</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">180</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._endAngle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">                </span><span class="NAME">context.lineTo</span><span class="PUNC">(</span><span class="NAME">this._origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._origin.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">                </span><span class="NAME">context.clip</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">                </span><span class="NAME">context.closePath</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offsetPixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite._offsetPosition</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">                </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._sprite._anchorPointInPoints.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">offsetPixels.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">                    </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._sprite._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">offsetPixels.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> 
<span class='line'>327</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">                        </span><span class="NAME">this._sprite._rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.origin.y</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">                        </span><span class="NAME">this._sprite._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">                        </span><span class="NAME">pos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">                        </span><span class="NAME">this._sprite._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT">  </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">                    </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._sprite._texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">                        </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">                        </span><span class="NAME">this._sprite._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">                        </span><span class="NAME">pos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">                        </span><span class="NAME">this._sprite._rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._sprite._rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">        </span><span class="NAME">cc.INCREMENT_GL_DRAWS</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>347</span> 
<span class='line'>348</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>349</span>      * @param {cc.Point} alpha
<span class='line'>350</span>      * @return {cc.Vertex2F} the vertex position from the texture coordinate
<span class='line'>351</span>      * @private
<span class='line'>352</span>      */</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">    </span><span class="NAME">_textureCoordFromAlphaPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">alpha</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Tex2F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>359</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">min</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">quad.bl.texCoords.u</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad.bl.texCoords.v</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">max</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">quad.tr.texCoords.u</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad.tr.texCoords.v</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>361</span> 
<span class='line'>362</span> </span><span class="WHIT">        </span><span class="COMM">//  Fix bug #1303 so that progress timer handles sprite frame texture rotation</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sprite.isTextureRectRotated</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempX</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">alpha.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">            </span><span class="NAME">alpha.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">alpha.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">            </span><span class="NAME">alpha.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Tex2F</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">alpha.x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">alpha.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">alpha.y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">alpha.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>370</span> 
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="NAME">_vertexFromAlphaPoint</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">alpha</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Tex2F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">min</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">quad.bl.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad.bl.vertices.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">max</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">quad.tr.vertices.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad.tr.vertices.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="NAME">ret.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">min.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">alpha.x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">alpha.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">        </span><span class="NAME">ret.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">alpha.y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">alpha.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>383</span> 
<span class='line'>384</span> </span><span class="WHIT">    </span><span class="NAME">_origin</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="NAME">_originSize</span><span class="PUNC">:</span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">    </span><span class="NAME">_drawSize</span><span class="PUNC">:</span><span class="NAME">cc.SizeZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">    </span><span class="NAME">_drawPosition</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">    </span><span class="NAME">_startAngle</span><span class="PUNC">:</span><span class="NUMB">270</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">    </span><span class="NAME">_endAngle</span><span class="PUNC">:</span><span class="NUMB">270</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">    </span><span class="NAME">_radius</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">    </span><span class="NAME">_updateProgress</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite.getTextureRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">size</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._type</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>396</span> 
<span class='line'>397</span> </span><span class="WHIT">                </span><span class="NAME">this._origin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._midPoint.x</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._midPoint.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">                </span><span class="NAME">this._radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.round</span><span class="PUNC">(</span><span class="NAME">Math.sqrt</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reverseDirection</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">                    </span><span class="NAME">this._startAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">270</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">3.6</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">                    </span><span class="NAME">this._endAngle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">270</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3.6</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">                </span><span class="NAME">this._origin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">                </span><span class="NAME">this._drawPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> 
<span class='line'>408</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">100</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._midPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._midPoint.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startPointTx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">textureSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._midPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._midPoint.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> 
<span class='line'>412</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">drawedSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.x</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">drawingSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">drawedSize.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">drawedSize.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> </span><span class="WHIT">                </span><span class="NAME">this._drawSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">drawedSize.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawingSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">drawedSize.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">drawingSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>415</span> 
<span class='line'>416</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">txDrawedSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">textureSize.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.x</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureSize.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">txDrawingSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">textureSize.width</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">txDrawedSize.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">txDrawedSize.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">                </span><span class="NAME">this._originSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">txDrawedSize.width</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">txDrawingSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">txDrawedSize.height</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">txDrawingSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>419</span> 
<span class='line'>420</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">needToLeft</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startPoint.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">needToLeftTx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startPointTx.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>422</span> 
<span class='line'>423</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.width</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._drawSize.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">                    </span><span class="NAME">this._origin.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">                    </span><span class="NAME">this._drawPosition.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">                    </span><span class="NAME">this._origin.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startPointTx.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">needToLeftTx</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">                    </span><span class="NAME">this._drawPosition.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startPoint.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">needToLeft</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>430</span> 
<span class='line'>431</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">needToTop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">startPointTx.y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>432</span> 
<span class='line'>433</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size.height</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._drawSize.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">                    </span><span class="NAME">this._origin.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">                    </span><span class="NAME">this._drawPosition.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>437</span> </span><span class="WHIT">                    </span><span class="NAME">this._origin.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureSize.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">startPointTx.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">needToTop</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">                    </span><span class="NAME">this._drawPosition.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startPoint.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startPoint.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">percentageF</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">            </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._type</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">                </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_RADIAL</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">                    </span><span class="NAME">this._updateRadial</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">                </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TIMER_TYPE_BAR</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">                    </span><span class="NAME">this._updateBar</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">                </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">                    </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">    </span><span class="NAME">_updateBar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>459</span> 
<span class='line'>460</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">100.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaOffset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.x</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.x</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>462</span> </span><span class="WHIT">            </span><span class="PUNC">(</span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.y</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._barChangeRate.y</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>463</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">min</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">this._midPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">alphaOffset</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">max</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">this._midPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">alphaOffset</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>465</span> 
<span class='line'>466</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">            </span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">min.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">            </span><span class="NAME">min.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>470</span> 
<span class='line'>471</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">            </span><span class="NAME">min.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">            </span><span class="NAME">max.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>475</span> 
<span class='line'>476</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">min.y</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>477</span> </span><span class="WHIT">            </span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">min.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>478</span> </span><span class="WHIT">            </span><span class="NAME">min.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>480</span> 
<span class='line'>481</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">            </span><span class="NAME">min.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>483</span> </span><span class="WHIT">            </span><span class="NAME">max.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>484</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>485</span> 
<span class='line'>486</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._reverseDirection</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>487</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._vertexDataCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">                    </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.V2F_C4B_T2F</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.ProgressTimer. Not enough memory"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>495</span> 
<span class='line'>496</span> </span><span class="WHIT">            </span><span class="COMM">//    TOPLEFT</span><span class="WHIT">
<span class='line'>497</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>498</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> 
<span class='line'>500</span> </span><span class="WHIT">            </span><span class="COMM">//    BOTLEFT</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> 
<span class='line'>504</span> </span><span class="WHIT">            </span><span class="COMM">//    TOPRIGHT</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>507</span> 
<span class='line'>508</span> </span><span class="WHIT">            </span><span class="COMM">//    BOTRIGHT</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>514</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>515</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._vertexDataCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">                    </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.V2F_C4B_T2F</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>518</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.ProgressTimer. Not enough memory"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">                </span><span class="COMM">//    TOPLEFT 1</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>522</span> 
<span class='line'>523</span> </span><span class="WHIT">                </span><span class="COMM">//    BOTLEFT 1</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>526</span> 
<span class='line'>527</span> </span><span class="WHIT">                </span><span class="COMM">//    TOPRIGHT 2</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">6</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">6</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> 
<span class='line'>531</span> </span><span class="WHIT">                </span><span class="COMM">//    BOTRIGHT 2</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">7</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">7</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>535</span> 
<span class='line'>536</span> </span><span class="WHIT">            </span><span class="COMM">//    TOPRIGHT 1</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> 
<span class='line'>540</span> </span><span class="WHIT">            </span><span class="COMM">//    BOTRIGHT 1</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">min.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>543</span> 
<span class='line'>544</span> </span><span class="WHIT">            </span><span class="COMM">//    TOPLEFT 2</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">max.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>547</span> 
<span class='line'>548</span> </span><span class="WHIT">            </span><span class="COMM">//    BOTLEFT 2</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">5</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">5</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">max.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="NAME">this._updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>554</span> 
<span class='line'>555</span> </span><span class="WHIT">    </span><span class="NAME">_updateRadial</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._percentage</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">100</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.PI</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._reverseDirection</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">alpha</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>562</span> 
<span class='line'>563</span> </span><span class="WHIT">        </span><span class="COMM">//    We find the vector to do a hit detection based on the percentage</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">        </span><span class="COMM">//    We know the first vector is the one @ 12 o'clock (top,mid) so we rotate</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">        </span><span class="COMM">//    from that by the progress angle around the m_tMidpoint pivot</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">topMid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._midPoint.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">percentagePt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pRotateByAngle</span><span class="PUNC">(</span><span class="NAME">topMid</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._midPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>568</span> 
<span class='line'>569</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">hit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>571</span> 
<span class='line'>572</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">            </span><span class="COMM">//    More efficient since we don't always need to check intersection</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">            </span><span class="COMM">//    If the alpha is zero then the hit point is top mid and the index is 0.</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">            </span><span class="NAME">hit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">topMid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">            </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">alpha</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">            </span><span class="COMM">//    More efficient since we don't always need to check intersection</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">            </span><span class="COMM">//    If the alpha is one then the hit point is top mid and the index is 4.</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">            </span><span class="NAME">hit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">topMid</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">            </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>582</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">            </span><span class="COMM">//    We run a for loop checking the edges of the texture to find the</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">            </span><span class="COMM">//    intersection point</span><span class="WHIT">
<span class='line'>585</span> </span><span class="WHIT">            </span><span class="COMM">//    We loop through five points since the top is split in half</span><span class="WHIT">
<span class='line'>586</span> 
<span class='line'>587</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">min_t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FLT_MAX</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>588</span> 
<span class='line'>589</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>590</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>591</span> 
<span class='line'>592</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">edgePtA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._boundaryTexCoord</span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">edgePtB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._boundaryTexCoord</span><span class="PUNC">(</span><span class="NAME">pIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> 
<span class='line'>595</span> </span><span class="WHIT">                </span><span class="COMM">//    Remember that the top edge is split in half for the 12 o'clock position</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">                </span><span class="COMM">//    Let's deal with that here by finding the correct endpoints</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">                    </span><span class="NAME">edgePtB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pLerp</span><span class="PUNC">(</span><span class="NAME">edgePtA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">edgePtB</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._midPoint.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">                    </span><span class="NAME">edgePtA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pLerp</span><span class="PUNC">(</span><span class="NAME">edgePtA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">edgePtB</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._midPoint.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>602</span> 
<span class='line'>603</span> </span><span class="WHIT">                </span><span class="COMM">// s and t are returned by ccpLineIntersect</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">retPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>606</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.pLineIntersect</span><span class="PUNC">(</span><span class="NAME">edgePtA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">edgePtB</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._midPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">percentagePt</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">retPoint</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>607</span> </span><span class="WHIT">                    </span><span class="COMM">//    Since our hit test is on rays we have to deal with the top edge</span><span class="WHIT">
<span class='line'>608</span> </span><span class="WHIT">                    </span><span class="COMM">//    being in split in half so we have to test as a segment</span><span class="WHIT">
<span class='line'>609</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">                        </span><span class="COMM">//    s represents the point between edgePtA--edgePtB</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">retPoint.width</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">retPoint.width</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">                            </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">                    </span><span class="COMM">//    As long as our t isn't negative we are at least finding a</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">                    </span><span class="COMM">//    correct hitpoint from m_tMidpoint to percentagePt.</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">retPoint.height</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">                        </span><span class="COMM">//    Because the percentage line and all the texture edges are</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">                        </span><span class="COMM">//    rays we should only account for the shortest intersection</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">t</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">min_t</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">                            </span><span class="NAME">min_t</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">t</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">                            </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>626</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>627</span> 
<span class='line'>628</span> </span><span class="WHIT">            </span><span class="COMM">//    Now that we have the minimum magnitude we can use that to find our intersection</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">            </span><span class="NAME">hit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">this._midPoint</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">percentagePt</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._midPoint</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">min_t</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>631</span> 
<span class='line'>632</span> </span><span class="WHIT">        </span><span class="COMM">//    The size of the vertex data is the index from the hitpoint</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">        </span><span class="COMM">//    the 3 is for the m_tMidpoint, 12 o'clock point and hitpoint position.</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sameIndexCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">            </span><span class="NAME">sameIndexCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>640</span> 
<span class='line'>641</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>642</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._vertexDataCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.V2F_C4B_T2F</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.ProgressTimer. Not enough memory"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">        </span><span class="NAME">this._updateColor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>650</span> 
<span class='line'>651</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">sameIndexCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">            </span><span class="COMM">//    First we populate the array with the m_tMidpoint, then all</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">            </span><span class="COMM">//    vertices/texcoords/colors of the 12 'o clock start and edges and the hitpoint</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">this._midPoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">this._midPoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>656</span> 
<span class='line'>657</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">topMid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">            </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">topMid</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>659</span> 
<span class='line'>660</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">alphaPoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._boundaryTexCoord</span><span class="PUNC">(</span><span class="NAME">i</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">alphaPoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">alphaPoint</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>666</span> 
<span class='line'>667</span> </span><span class="WHIT">        </span><span class="COMM">//    hitpoint will go last</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">        </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">texCoords</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureCoordFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">hit</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">        </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">this._vertexDataCount</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">vertices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._vertexFromAlphaPoint</span><span class="PUNC">(</span><span class="NAME">hit</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>671</span> 
<span class='line'>672</span> </span><span class="WHIT">    </span><span class="NAME">_updateColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>675</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>676</span> 
<span class='line'>677</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._vertexData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">tl.colors</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._vertexDataCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>680</span> </span><span class="WHIT">                </span><span class="NAME">this._vertexData</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">colors</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sc</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>681</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>684</span> 
<span class='line'>685</span> </span><span class="WHIT">    </span><span class="NAME">_boundaryTexCoord</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>686</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS_COUNT</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>687</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reverseDirection</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>688</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">7</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">7</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.PROGRESS_TEXTURE_COORDS</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>695</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> 
<span class='line'>697</span> </span><span class="COMM">/**
<span class='line'>698</span>  * create a progress timer object with image file name that renders the inner sprite according to the percentage
<span class='line'>699</span>  * @param {cc.Sprite} sprite
<span class='line'>700</span>  * @return {cc.ProgressTimer}
<span class='line'>701</span>  * @example
<span class='line'>702</span>  * // Example
<span class='line'>703</span>  * var progress = cc.ProgressTimer.create('progress.png')
<span class='line'>704</span>  */</span><span class="WHIT">
<span class='line'>705</span> </span><span class="NAME">cc.ProgressTimer.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">progressTimer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.ProgressTimer</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">progressTimer.initWithSprite</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">progressTimer</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>712</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> 
<span class='line'>714</span> </span></pre></body></html>